Gaming Technology for Autonomous Vehicles at Porsche?

Ken Zino of AutoInformed.com on Gaming Technology for Autonomous Vehicles at Porsche

Virtual highway – A8 autobahn near Stuttgart Airport in a Game Engine simulation.

Porsche Engineering is using software from the gaming industry to develop so-called “intelligent vehicles” of the future. Game Engines generate photo-realistic images of various quality and help the physically correct behavior of objects in computer and video games. Among other functions, Porsche Engineering is now using these software packages for the virtual development and testing of highly automated driving functions. It’s a common practice at other automakers, too.

In theory, it shortens development times, saves costs and makes mobility safer, according to Porsche. Furthermore, in the nascent Porsche Car Configurator, Game Engines are intended to help the customer in the configuration of her vehicle in retail. In the future, customers in Porsche Centers will see an “almost photo-realistic, three-dimensional simulation of their configured vehicle” via a gaming PC with connected VR glasses.

“The algorithms* of driver assistance systems require a lot of training and validation – and yet not every event that needs to be tested occurs during real test drive,” observes Dirk Lappe, CTO of Porsche Engineering. “ Drives simulated with the help of Game Engines have the advantage that they can be repeated as often as required and can be controlled down to the smallest detail. In addition to real and virtual tests, Porsche Engineering also implements mixed forms: a real vehicle can react to virtual objects, for example.”

“The use of Game Engines extends beyond the training of driver assistance systems: in vehicle design, they are used to reduce the number of real prototypes and thus save time and costs. For this purpose, Porsche Engineering uses the Visual Engineering Tool developed in-house, which can be used on the basis of CAD data and augmented reality (AR) or virtual reality (VR) goggles to clarify questions about the optimal arrangement of components, for example, quickly and cost-effectively,” says Lappe.

“Software developers with a gaming background are shaping the future of mobility, as are mechanical engineers and AI experts,” Lappe continues. “The intelligent and connected vehicle is created by combining world-class automotive expertise with software expertise. We’re car geeks who love to program at the same time.”

Game Engines go  beyond the training of driver assistance systems. During vehicle design, they are used to reduce the number of real prototypes and thereby save time and costs. For this purpose, Porsche Engineering uses the Visual Engineering Tool developed in-house, which can be used on the basis of CAD data and augmented reality (AR) or virtual reality (VR) goggles to clarify questions about the optimal arrangement of components, for example, quickly and cost-effectively.

Algorithms*

In mathematics, artificial intelligence and computer science applications, an algorithm is a finite sequence of computer-performed instructions. They are used to solve problems or to perform a computation. Algorithms, when they are functioning correctly, are clear-cut and are used as specifications for correctly performing calculations, data processing, automated reasoning, and increasingly other computerized tasks. One of their great weaknesses is chaos, vague situations or unanticipated complications or situations.  – Autocrat.

About Ken Zino

Ken Zino, editor and publisher of AutoInformed, is a versatile auto industry participant with global experience spanning decades in print and broadcast journalism, as well as social media. He has automobile testing, marketing, public relations and communications experience. He is past president of The International Motor Press Assn, the Detroit Press Club, founding member and first President of the Automotive Press Assn. He is a member of APA, IMPA and the Midwest Automotive Press Assn. He also brings an historical perspective while citing their contemporary relevance of the work of legendary auto writers such as Ken Purdy, Jim Dunne or Jerry Flint, or writers such as Red Smith, Mark Twain, Thomas Jefferson – all to bring perspective to a chaotic automotive universe. Above all, decades after he first drove a car, Zino still revels in the sound of the exhaust as the throttle is blipped during a downshift and the driver’s rush that occurs when the entry, apex and exit points of a turn are smoothly and swiftly crossed. It’s the beginning of a perfect lap. AutoInformed has an editorial philosophy that loves transportation machines of all kinds while promoting critical thinking about the future use of cars and trucks. Zino builds AutoInformed from his background in automotive journalism starting at Hearst Publishing in New York City on Motor and MotorTech Magazines and car testing where he reviewed hundreds of vehicles in his decade-long stint as the Detroit Bureau Chief of Road & Track magazine. Zino has also worked in Europe, and Asia – now the largest automotive market in the world with China at its center.
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