Dedicated IndyCar Game Coming from iRacing Studios

Ken Zino of AutoInformed.com on Dedicated IndyCar Game Coming from iRacing Studios

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IndyCar and iRacing.com Motorsport Simulations today announced a long-term licensing agreement for iRacing Studios to produce standalone IndyCar titles for consoles and PCs. As part of the agreement, iRacing Studios will release an IndyCar title for PlayStation, Xbox, and Steam in the second half of 2026. The new product will mark the first dedicated IndyCar game in more than two decades.

“IndyCar fans have long been clamoring for a standalone title for consoles, and we’re excited to give them what they’re looking for in 2026,” said Tony Gardner, president, iRacing.com Motorsport Simulations. “iRacing Studios’ standalone IndyCar title will offer all the excitement of the NTT IndyCar series and an immersive experience that fans of all ages can enjoy. We are already very excited about how the game is coming together.”

Real-world IndyCar teams and drivers will be deeply involved in the creation of the new title, including Team Penske driver Scott McLaughlin. Since transitioning to the series full time in 2021 from Australian Supercars, McLaughlin has won seven races.

I’m thrilled to be a part of the development process for iRacing Studios’ new IndyCar title,” McLaughlin said. “It’s an honor to work with a team that has developed such amazing products to help deliver IndyCar’s first dedicated title in quite some time. It’s already an exciting time to be an IndyCar fan for so many reasons, and this game will take the fans’ at-home driving experience to the next level!”

The heritage of the relationship between IndyCar and iRacing.com Motorsport Simulations dates back more than three decades. The company’s predecessor, Papyrus Racing Games, created the Indianapolis 500: The Simulation in 1989, followed by IndyCar Racing and IndyCar Racing II in 1993 and 1995, respectively.

“The most competitive and challenging racing on the planet deserves a dedicated and widely available gaming experience. iRacing Studios is the ideal partner for us, trusted and known to our core fans and ready to share our sport with a wider and highly engaged audience,” said IndyCar President J. Douglas Boles.

About Ken Zino

Ken Zino, editor and publisher of AutoInformed, is a versatile auto industry participant with global experience spanning decades in print and broadcast journalism, as well as social media. He has automobile testing, marketing, public relations and communications experience. He is past president of The International Motor Press Assn, the Detroit Press Club, founding member and first President of the Automotive Press Assn. He is a member of APA, IMPA and the Midwest Automotive Press Assn. He also brings an historical perspective while citing their contemporary relevance of the work of legendary auto writers such as Ken Purdy, Jim Dunne or Jerry Flint, or writers such as Red Smith, Mark Twain, Thomas Jefferson – all to bring perspective to a chaotic automotive universe. Above all, decades after he first drove a car, Zino still revels in the sound of the exhaust as the throttle is blipped during a downshift and the driver’s rush that occurs when the entry, apex and exit points of a turn are smoothly and swiftly crossed. It’s the beginning of a perfect lap. AutoInformed has an editorial philosophy that loves transportation machines of all kinds while promoting critical thinking about the future use of cars and trucks. Zino builds AutoInformed from his background in automotive journalism starting at Hearst Publishing in New York City on Motor and MotorTech Magazines and car testing where he reviewed hundreds of vehicles in his decade-long stint as the Detroit Bureau Chief of Road & Track magazine. Zino has also worked in Europe, and Asia – now the largest automotive market in the world with China at its center.
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